MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ map_parameter() [2/2]

void MayaFlux::Nodes::Network::WaveguideNetwork::map_parameter ( const std::string &  param_name,
const std::shared_ptr< NodeNetwork > &  source_network 
)
overridevirtual

Map external node network to network parameters (ONE_TO_ONE)

Parameters
param_nameParameter name
source_networkNodeNetwork with matching node count
Note
Default implementation stores mapping; subclasses handle in process_batch(). This methoud SHOULD BE OVERRIDDEN by child classes that need to handle parameter mappings.

Reimplemented from MayaFlux::Nodes::Network::NodeNetwork.

Definition at line 460 of file WaveguideNetwork.cpp.

463{
464 unmap_parameter(param_name);
465
466 ParameterMapping mapping;
467 mapping.param_name = param_name;
468 mapping.mode = MappingMode::ONE_TO_ONE;
469 mapping.broadcast_source = nullptr;
470 mapping.network_source = source_network;
471
472 m_parameter_mappings.push_back(std::move(mapping));
473}
std::vector< ParameterMapping > m_parameter_mappings
void unmap_parameter(const std::string &param_name) override
Remove parameter mapping.
@ ONE_TO_ONE
Node array/network → network nodes (must match count)

References MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::broadcast_source, MayaFlux::Nodes::Network::NodeNetwork::m_parameter_mappings, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::mode, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::network_source, MayaFlux::Nodes::Network::ONE_TO_ONE, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::param_name, and unmap_parameter().

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