MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_vertex_layout()

Kakshya::VertexLayout MayaFlux::Nodes::Network::TopologyOperator::get_vertex_layout ( ) const
overridevirtual

Get vertex layout describing vertex structure.

Implements MayaFlux::Nodes::Network::GraphicsOperator.

Definition at line 146 of file TopologyOperator.cpp.

147{
148 if (m_topologies.empty()) {
149 return {};
150 }
151
152 auto layout_opt = m_topologies[0]->get_vertex_layout();
153 if (!layout_opt) {
154 return {};
155 }
156
157 auto layout = *layout_opt;
158 layout.vertex_count = static_cast<uint32_t>(get_vertex_count());
159 return layout;
160}
size_t get_vertex_count() const override
Get number of vertices (may differ from point count for topology/path)
std::vector< std::shared_ptr< GpuSync::TopologyGeneratorNode > > m_topologies

References get_vertex_count(), m_topologies, and MayaFlux::Kakshya::VertexLayout::vertex_count.

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