MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ get_vertex_layout()

Kakshya::VertexLayout MayaFlux::Nodes::Network::TopologyOperator::get_vertex_layout ( ) const
overridevirtual

Get vertex layout describing vertex structure.

Implements MayaFlux::Nodes::Network::GraphicsOperator.

Definition at line 144 of file TopologyOperator.cpp.

145{
146 if (m_topologies.empty()) {
147 return {};
148 }
149
150 auto layout_opt = m_topologies[0]->get_vertex_layout();
151 if (!layout_opt) {
152 return {};
153 }
154
155 auto layout = *layout_opt;
156 layout.vertex_count = static_cast<uint32_t>(get_vertex_count());
157 return layout;
158}
size_t get_vertex_count() const override
Get number of vertices (may differ from point count for topology/path)
std::vector< std::shared_ptr< GpuSync::TopologyGeneratorNode > > m_topologies

References get_vertex_count(), m_topologies, and MayaFlux::Kakshya::VertexLayout::vertex_count.

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