MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ update_mapped_parameters()

void MayaFlux::Nodes::Network::ResonatorNetwork::update_mapped_parameters ( )
private

Apply all registered parameter mappings for the current cycle.

Definition at line 309 of file ResonatorNetwork.cpp.

310{
311 for (const auto& mapping : m_parameter_mappings) {
312 if (mapping.mode == MappingMode::BROADCAST && mapping.broadcast_source) {
314 mapping.param_name,
315 mapping.broadcast_source->get_last_output());
316 } else if (mapping.mode == MappingMode::ONE_TO_ONE && mapping.network_source) {
317 apply_one_to_one_parameter(mapping.param_name, mapping.network_source);
318 }
319 }
320}
void apply_broadcast_parameter(const std::string &param, double value)
Apply a BROADCAST value to the named parameter across all resonators.
std::vector< ParameterMapping > m_parameter_mappings
void apply_one_to_one_parameter(const std::string &param, const std::shared_ptr< NodeNetwork > &source)
Apply ONE_TO_ONE values from a source network to the named parameter.
@ ONE_TO_ONE
Node array/network → network nodes (must match count)
@ BROADCAST
One node → all network nodes.

References apply_broadcast_parameter(), apply_one_to_one_parameter(), MayaFlux::Nodes::Network::BROADCAST, m_parameter_mappings, and MayaFlux::Nodes::Network::ONE_TO_ONE.

Referenced by process_batch().

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