MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ BoundsMode

How particles behave at spatial bounds.

Enumerator
NONE 

No bounds checking.

BOUNCE 

Reflect off boundaries.

WRAP 

Teleport to opposite side.

CLAMP 

Stop at boundary.

DESTROY 

Remove particle at boundary (respawn optional)

Definition at line 84 of file ParticleNetwork.hpp.

84 : uint8_t {
85 NONE, ///< No bounds checking
86 BOUNCE, ///< Reflect off boundaries
87 WRAP, ///< Teleport to opposite side
88 CLAMP, ///< Stop at boundary
89 DESTROY ///< Remove particle at boundary (respawn optional)
90 };
@ DESTROY
Remove particle at boundary (respawn optional)