MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ apply_impulse()

void MayaFlux::Nodes::Network::ParticleNetwork::apply_impulse ( size_t  index,
const glm::vec3 &  impulse 
)

Apply impulse to specific particle.

Definition at line 672 of file ParticleNetwork.cpp.

673{
674 if (index < m_particles.size()) {
675 m_particles[index].velocity += impulse / m_particles[index].mass;
676 }
677}

References m_particles.