MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ apply_global_impulse()

void MayaFlux::Nodes::Network::ParticleNetwork::apply_global_impulse ( const glm::vec3 &  impulse)

Apply impulse to all particles.

Definition at line 665 of file ParticleNetwork.cpp.

666{
667 for (auto& particle : m_particles) {
668 particle.velocity += impulse / particle.mass;
669 }
670}

References m_particles.