Process the network for the given number of samples.
- Parameters
-
| num_samples | Number of samples/frames to process |
Subclasses implement their specific processing logic:
- Update internal state (physics, relationships, etc.)
- Process individual nodes
- Apply inter-node interactions
- Aggregate outputs if needed
Called by NodeGraphManager during token processing.
Implements MayaFlux::Nodes::Network::NodeNetwork.
Definition at line 104 of file MeshNetwork.cpp.
105{
107 return;
108
111
112 for (unsigned int frame = 0; frame < num_samples; ++frame) {
114 if (
auto* mesh_op =
dynamic_cast<MeshOperator*
>(
m_operator.get()))
116 m_operator->process(
static_cast<float>(frame));
117 } else {
119 }
120
123 if (auto* mesh_op = dynamic_cast<MeshOperator*>(op.get()))
125 op->process(static_cast<float>(frame));
126 }
127 }
128 }
129
130 for (
const auto& slot :
m_slots) {
131 if (slot.node)
132 slot.node->compute_frame();
133 }
134}
std::vector< MeshSlot > m_slots
void propagate_world_transforms()
std::vector< uint32_t > m_sorted_indices
Processing order: indices into m_slots, parents before children.
bool m_sort_dirty
Set when add_slot() changes the DAG and a re-sort is needed.
std::shared_ptr< NetworkOperator > m_operator
bool is_enabled() const
Check if network is enabled.
std::shared_ptr< OperatorChain > m_operator_chain
References MayaFlux::Nodes::Network::NodeNetwork::is_enabled(), m_operator, MayaFlux::Nodes::Network::NodeNetwork::m_operator_chain, m_slots, m_sort_dirty, m_sorted_indices, propagate_world_transforms(), and rebuild_sort().