|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
| std::optional< Kakshya::MeshData > MayaFlux::Nodes::Network::MeshNetwork::get_mesh_data | ( | ) | const |
Every slot's geometry merged into one MeshData, one submesh per slot.
Slots with no node or no geometry are skipped. Each submesh is named for its slot, or by its index when the slot is unnamed, and its indices are offset into the shared vertex array. Vertices are in each slot's local space: no slot or world transform is applied.
Definition at line 236 of file MeshNetwork.cpp.
References MayaFlux::Kakshya::MeshInsertion::build(), MayaFlux::Kakshya::MeshData::empty(), MayaFlux::Kakshya::MeshInsertion::insert_submesh(), and m_slots.
Here is the call graph for this function: