MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ seed_from_upstream()

virtual void MayaFlux::Nodes::Network::GraphicsOperator::seed_from_upstream ( const GraphicsOperator upstream)
inlinevirtual

Receive upstream vertex state before process() is called.

Called by OperatorChain::process() only when consumes_upstream() is true. Implementations seed their internal vertex buffer from the upstream operator's current output. Default no-op.

Parameters
upstreamLast GraphicsOperator that ran before this one in the chain, or the primary operator if this is the first chain entry. Null if no upstream GraphicsOperator exists.

Reimplemented in MayaFlux::Nodes::Network::FieldOperator, and MayaFlux::Nodes::Network::PhysicsOperator.

Definition at line 101 of file GraphicsOperator.hpp.

101{ }