|
MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
|
|
inlinevirtual |
Receive upstream vertex state before process() is called.
Called by OperatorChain::process() only when consumes_upstream() is true. Implementations seed their internal vertex buffer from the upstream operator's current output. Default no-op.
| upstream | Last GraphicsOperator that ran before this one in the chain, or the primary operator if this is the first chain entry. Null if no upstream GraphicsOperator exists. |
Reimplemented in MayaFlux::Nodes::Network::FieldOperator, and MayaFlux::Nodes::Network::PhysicsOperator.
Definition at line 101 of file GraphicsOperator.hpp.