MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_vertex_layout()

Kakshya::VertexLayout MayaFlux::Nodes::Network::FieldOperator::get_vertex_layout ( ) const
overridevirtual

Get vertex layout describing vertex structure.

Implements MayaFlux::Nodes::Network::GraphicsOperator.

Definition at line 299 of file FieldOperator.cpp.

300{
301 Kakshya::VertexLayout layout;
302 switch (m_vertex_type) {
305 break;
306 case VertexType::LINE:
308 break;
309 case VertexType::MESH:
311 break;
312 default:
313 return {};
314 }
315 layout.vertex_count = static_cast<uint32_t>(m_count);
316 return layout;
317}
static VertexLayout for_lines(uint32_t stride=60)
Factory: layout for LineVertex (position, color, thickness, uv, normal, tangent)
static VertexLayout for_meshes(uint32_t stride=60)
Factory: layout for MeshVertex (position, color, weight, uv, normal, tangent)
static VertexLayout for_points(uint32_t stride=60)
Factory: layout for PointVertex (position, color, size, uv, normal, tangent)

References MayaFlux::Kakshya::VertexLayout::for_lines(), MayaFlux::Kakshya::VertexLayout::for_meshes(), MayaFlux::Kakshya::VertexLayout::for_points(), k_stride, LINE, m_count, m_vertex_type, MESH, POINT, and MayaFlux::Kakshya::VertexLayout::vertex_count.

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