MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ vec3_at()

glm::vec3 & MayaFlux::Nodes::Network::FieldOperator::vec3_at ( size_t  i,
size_t  offset 
)
private

Definition at line 227 of file FieldOperator.cpp.

228{
229 return *reinterpret_cast<glm::vec3*>(m_vertex_data.data() + i * k_stride + offset);
230}

References k_stride, and m_vertex_data.

Referenced by process().

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