MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ map_parameter() [1/2]

void MayaFlux::Nodes::ModalNetwork::map_parameter ( const std::string &  param_name,
const std::shared_ptr< Node > &  source,
MappingMode  mode = MappingMode::BROADCAST 
)
overridevirtual

Map external node output to network parameter.

Parameters
param_nameParameter name (network-specific, e.g., "brightness", "frequency")
sourceSingle node for BROADCAST
modeMapping mode
Note
Default implementation stores mapping; subclasses handle in process_batch(). This methoud SHOULD BE OVERRIDDEN by child classes that need to handle parameter mappings.

Reimplemented from MayaFlux::Nodes::NodeNetwork.

Definition at line 225 of file ModalNetwork.cpp.

228{
229 unmap_parameter(param_name);
230
231 ParameterMapping mapping;
232 mapping.param_name = param_name;
233 mapping.mode = mode;
234 mapping.broadcast_source = source;
235 mapping.network_source = nullptr;
236
237 m_parameter_mappings.push_back(std::move(mapping));
238}
void unmap_parameter(const std::string &param_name) override
Remove parameter mapping.
std::vector< ParameterMapping > m_parameter_mappings

References MayaFlux::Nodes::NodeNetwork::ParameterMapping::broadcast_source, MayaFlux::Nodes::NodeNetwork::m_parameter_mappings, MayaFlux::Nodes::NodeNetwork::ParameterMapping::mode, MayaFlux::Nodes::NodeNetwork::ParameterMapping::network_source, MayaFlux::Nodes::NodeNetwork::ParameterMapping::param_name, and unmap_parameter().

+ Here is the call graph for this function: