MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ clear_path()

void MayaFlux::Nodes::GpuSync::PathGeneratorNode::clear_path ( )

Clear all control points and generated vertices.

Definition at line 254 of file PathGeneratorNode.cpp.

255{
256 m_control_points.reset();
257 m_vertices.clear();
258 m_draw_window.clear();
259 m_draw_vertices.clear();
260 m_completed_draws.clear();
261 m_vertex_data_dirty = true;
263 m_geometry_dirty = true;
266}
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.
bool m_needs_layout_update
Flag indicating if layout needs update.
Memory::HistoryBuffer< LineVertex > m_control_points

References INVALID_SEGMENT, m_completed_draws, m_control_points, m_dirty_segment_end, m_dirty_segment_start, m_draw_vertices, m_draw_window, m_geometry_dirty, MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_needs_layout_update, MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty, and m_vertices.