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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::PathGeneratorNode::set_path_thickness | ( | float | thickness, |
| bool | force_uniform = true |
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Set path thickness (applied to all generated vertices)
| thickness | Line thickness |
| force_uniform | If true, ignores per-segment thickness and uses this thickness for all vertices |
Definition at line 289 of file PathGeneratorNode.cpp.
References m_completed_draws, m_current_thickness, m_draw_vertices, m_force_uniform_thickness, m_geometry_dirty, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.
Referenced by force_uniform_thickness().
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