MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ generate_path_vertices()

void MayaFlux::Nodes::GpuSync::PathGeneratorNode::generate_path_vertices ( )
private

Definition at line 415 of file PathGeneratorNode.cpp.

416{
417 m_vertices.clear();
418
419 const size_t num_points = m_control_points.size();
420 if (num_points < 2) {
421 return;
422 }
423
428 } else {
430 }
431
432 m_path_dirty = true;
433}
std::vector< LineVertex > m_control_points
Control points, newest first: index 0 is the most recently added.

References MayaFlux::Kinesis::CUSTOM, generate_custom_path(), generate_direct_path(), generate_interpolated_path(), MayaFlux::Kinesis::LINEAR, m_control_points, m_custom_func, m_mode, m_path_dirty, and m_vertices.

Referenced by regenerate_geometry(), and regenerate_segment_range().

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