MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_vertex_data()

std::span< const uint8_t > MayaFlux::Nodes::GpuSync::GeometryWriterNode::get_vertex_data ( ) const
inline

Get raw vertex buffer data.

Returns
Span of float data (interpreted as bytes, stride-aligned)

Definition at line 90 of file GeometryWriterNode.hpp.

90{ return m_vertex_buffer; }
std::vector< uint8_t > m_vertex_buffer
Vertex data buffer (flat array of bytes)