MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ handle_topology_change()

void MayaFlux::Nodes::GpuSync::GeometryLeafNode::handle_topology_change ( )
inlineoverrideprotectedvirtual

Called after set_primitive_topology() stores a different value.

Lets a subclass whose layout depends on the topology schedule a rebuild. The default does nothing.

Reimplemented from MayaFlux::Nodes::GpuSync::GeometryWriterNode.

Definition at line 59 of file GeometryLeafNode.hpp.