|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
GPU-augmented filter context for callbacks. More...
#include <Filter.hpp>
Inheritance diagram for MayaFlux::Nodes::Filters::FilterContextGpu:
Collaboration diagram for MayaFlux::Nodes::Filters::FilterContextGpu:Public Member Functions | |
| FilterContextGpu (double value, const std::vector< double > &input_history, const std::vector< double > &output_history, const std::vector< double > &coefs_a, const std::vector< double > &coefs_b, std::span< const float > gpu_data) | |
Public Member Functions inherited from MayaFlux::Nodes::Filters::FilterContext | |
| FilterContext (double value, const std::vector< double > &input_history, const std::vector< double > &output_history, const std::vector< double > &coefs_a, const std::vector< double > &coefs_b) | |
| Constructs a FilterContext with the current filter state. | |
Public Member Functions inherited from MayaFlux::Nodes::NodeContext | |
| virtual | ~NodeContext ()=default |
| template<typename T > | |
| T * | as () |
| Safely cast to a derived context type. | |
Public Member Functions inherited from MayaFlux::Nodes::GpuVectorData | |
| GpuVectorData ()=default | |
| GpuVectorData (std::span< const float > data) | |
| std::span< const float > | gpu_data () const |
| size_t | gpu_data_size () const |
| bool | has_gpu_data () const |
Additional Inherited Members | |
Public Attributes inherited from MayaFlux::Nodes::Filters::FilterContext | |
| const std::vector< double > & | input_history |
| Current input history buffer. | |
| const std::vector< double > & | output_history |
| Current output history buffer. | |
| const std::vector< double > & | coefs_a |
| Current coefficients for input. | |
| const std::vector< double > & | coefs_b |
| Current coefficients for output. | |
Public Attributes inherited from MayaFlux::Nodes::NodeContext | |
| double | value |
| Current sample value. | |
| std::string | type_id |
| Type identifier for runtime type checking. | |
Protected Member Functions inherited from MayaFlux::Nodes::NodeContext | |
| NodeContext (double value, const std::string &type) | |
| Protected constructor for NodeContext. | |
Protected Attributes inherited from MayaFlux::Nodes::GpuVectorData | |
| std::span< const float > | m_gpu_data |
GPU-augmented filter context for callbacks.
Extends FilterContext to include GPU-uploadable data, allowing callbacks to access both CPU-side filter state and GPU-resident data for advanced processing and visualization.
Definition at line 90 of file Filter.hpp.