MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ m_current_node

std::shared_ptr<Nodes::Node> MayaFlux::Kriya::TemporalActivation::m_current_node
private

The currently active node being played.

This pointer holds the node that is currently being played. It is set when play_for() or play_with_processing() is called and reset when the node finishes playing or is cancelled.

Definition at line 370 of file Timers.hpp.

Referenced by activate_node(), and cleanup_current_operation().