MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ play_with_processing() [3/3]

void MayaFlux::Kriya::NodeTimer::play_with_processing ( std::shared_ptr< Nodes::Node node,
std::function< void(std::shared_ptr< Nodes::Node >)>  setup_func,
std::function< void(std::shared_ptr< Nodes::Node >)>  cleanup_func,
double  duration_seconds,
uint32_t  channel 
)

Definition at line 128 of file Timers.cpp.

129{
130 play_with_processing(node, setup_func, cleanup_func, duration_seconds, std::vector<uint32_t> { channel });
131}
void play_with_processing(std::shared_ptr< Nodes::Node > node, std::function< void(std::shared_ptr< Nodes::Node >)> setup_func, std::function< void(std::shared_ptr< Nodes::Node >)> cleanup_func, double duration_seconds, std::vector< uint32_t > channels)
Activates a processing node with custom setup and cleanup functions.
Definition Timers.cpp:133

References play_with_processing().

+ Here is the call graph for this function: