|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
|
private |
The currently active node being played.
This pointer holds the node that is currently being played. It is set when play_for() or play_with_processing() is called and reset when the node finishes playing or is cancelled.
Definition at line 366 of file Timers.hpp.
Referenced by cleanup_current_operation(), play_for(), and play_with_processing().