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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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static |
Route frames into one layer of a texture array buffer.
A capture of an image buffer followed directly by this route is copied on the GPU with no host read, and the array buffer fits the frame to its layer. Raw bytes carry no extent and must already match the layer.
| target | Array buffer that receives the frames. |
| layer | Layer that holds this source. |
Definition at line 368 of file BufferOperation.cpp.
References m_target_layer, and route_to_buffer().
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