MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ erode()

Builder & MayaFlux::Kinesis::Vision::VisionSequence::Builder::erode ( uint32_t  radius)
inline

Definition at line 259 of file VisionOp.hpp.

260 {
261 return push(VisionOp::Erode, MorphParams { .radius = radius });
262 }
uint32_t radius
Builder & push(VisionOp op, VisionParams p=std::monostate {})
Definition VisionOp.hpp:346

References MayaFlux::Kinesis::Vision::Erode, push(), MayaFlux::Kinesis::Vision::MorphParams::radius, and radius.

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