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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| bool MayaFlux::IO::IOManager::save_image | ( | IO::ImageData | data, |
| const std::string & | filepath, | ||
| const IO::ImageWriteOptions & | options = {} |
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| ) |
Save an already-downloaded ImageData to disk asynchronously.
For callers that have an ImageData in hand (e.g. from IO::download_image) and want to avoid the GPU download step. Purely CPU-bound from here, so no thread restrictions on the caller.
Definition at line 1262 of file IOManager.cpp.
References MayaFlux::IO::Detail::execute_image_write(), and track_save_task().
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