MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ save_image() [1/4]

bool MayaFlux::IO::IOManager::save_image ( const std::shared_ptr< Buffers::TextBuffer > &  buffer,
const std::string &  filepath,
const IO::ImageWriteOptions &  options = {} 
)

Definition at line 1251 of file IOManager.cpp.

1255{
1256 return save_image(
1257 std::static_pointer_cast<Buffers::TextureBuffer>(buffer),
1258 filepath,
1259 options);
1260}
std::shared_ptr< NetworkGeometryBuffer > buffer
bool save_image(const std::shared_ptr< Core::VKImage > &image, const std::string &filepath, const IO::ImageWriteOptions &options={})
Save image data to disk asynchronously.

References buffer, and save_image().

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