MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ mint

Mint MayaFlux::Creator::mint

Builds a visible structure from a StructureConfig: resolves its source, constructs and registers what it needs, and attaches rendering.

Overloaded on the arrangement: StructureConfig::Object, Model, Instances, Assembly or Isosurface. Each call returns the real buffer. For Object, Model and Instances the node or network is reached through the buffer's get_node or get_network. Mint builds form and does not advance state, which is what evolve is for. Every config requires RenderConfig::target_window.

.mesh = mesh,
.render = { .target_window = window } });
std::weak_ptr< Core::Window > window
Definition Picker.cpp:23
Mint mint
Builds a visible structure from a StructureConfig: resolves its source, constructs and registers what...
Definition Creator.hpp:156
Creator vega
Global Creator instance.
Definition Creator.cpp:28
std::optional< Kakshya::MeshData > mesh
Fixed materialised source.
One independently rendered mesh-backed object.
See also
Mint
StructureConfig

Definition at line 156 of file Creator.hpp.