MayaFlux
0.4.0
Digital-First Multimedia Processing Framework
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read_mesh_network()
auto MayaFlux::Creator::read_mesh_network
(
const std::string &
filepath
,
IO::TextureResolver
resolver
=
nullptr
)
-> std::shared_ptr<
Nodes::Network::MeshNetwork
>
inline
Definition at line
162
of file
Creator.hpp
.
166
{
167
auto
network =
load_mesh_network
(filepath, std::move(resolver));
168
MF_LIVE_EXPOSE_AUTO
(network);
169
return
network;
170
}
MF_LIVE_EXPOSE_AUTO
#define MF_LIVE_EXPOSE_AUTO(ptr)
Auto-expose variant that deduces the key prefix from the shared_ptr element type.
Definition
LiveArena.hpp:275
MayaFlux::Creator::load_mesh_network
std::shared_ptr< Nodes::Network::MeshNetwork > load_mesh_network(const std::string &filepath, IO::TextureResolver resolver)
Definition
Creator.cpp:140
References
MF_LIVE_EXPOSE_AUTO
.
MayaFlux
Creator
Generated by
1.9.8