MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ read_mesh_network()

auto MayaFlux::Creator::read_mesh_network ( const std::string &  filepath,
IO::TextureResolver  resolver = nullptr 
) -> std::shared_ptr<Nodes::Network::MeshNetwork>
inline

Definition at line 162 of file Creator.hpp.

166 {
167 auto network = load_mesh_network(filepath, std::move(resolver));
168 MF_LIVE_EXPOSE_AUTO(network);
169 return network;
170 }
#define MF_LIVE_EXPOSE_AUTO(ptr)
Auto-expose variant that deduces the key prefix from the shared_ptr element type.
std::shared_ptr< Nodes::Network::MeshNetwork > load_mesh_network(const std::string &filepath, IO::TextureResolver resolver)
Definition Creator.cpp:140

References MF_LIVE_EXPOSE_AUTO.