MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ load_mesh_network()

std::shared_ptr< Nodes::Network::MeshNetwork > MayaFlux::Creator::load_mesh_network ( const std::string &  filepath,
IO::TextureResolver  resolver 
)
private

Definition at line 140 of file Creator.cpp.

141{
142 return get_io_manager()->load_mesh_network(filepath, std::move(resolver));
143}
std::shared_ptr< IO::IOManager > get_io_manager()
Retrieves the global IOManager instance for file loading and buffer management.
Definition Depot.cpp:79

References MayaFlux::get_io_manager().

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