MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ ~WindowManager()

MayaFlux::Core::WindowManager::~WindowManager ( )

Definition at line 16 of file WindowManager.cpp.

17{
18 m_windows.clear();
19 m_window_lookup.clear();
20
22
24 "WindowManager destroyed");
25}
#define MF_INFO(comp, ctx,...)
static void terminate()
Terminates the GLFW library if initialized and no windows remain.
std::vector< std::shared_ptr< Window > > m_windows
std::unordered_map< std::string, std::weak_ptr< Window > > m_window_lookup
@ WindowingSubsystem
Windowing system operations (GLFW, SDL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, m_window_lookup, m_windows, MF_INFO, MayaFlux::Core::GLFWSingleton::terminate(), and MayaFlux::Journal::WindowingSubsystem.

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