MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ VKShaderModule() [3/3]

MayaFlux::Core::VKShaderModule::VKShaderModule ( VKShaderModule &&  other)
noexcept

Definition at line 155 of file VKShaderModule.cpp.

156 : m_module(other.m_module)
157 , m_stage(other.m_stage)
158 , m_entry_point(std::move(other.m_entry_point))
159 , m_reflection(std::move(other.m_reflection))
160 , m_spirv_code(std::move(other.m_spirv_code))
161 , m_preserve_spirv(other.m_preserve_spirv)
162 , m_specialization_map(std::move(other.m_specialization_map))
163 , m_specialization_entries(std::move(other.m_specialization_entries))
164 , m_specialization_data(std::move(other.m_specialization_data))
165 , m_specialization_info(other.m_specialization_info)
166{
167 other.m_module = nullptr;
168}
vk::SpecializationInfo m_specialization_info
std::vector< vk::SpecializationMapEntry > m_specialization_entries
vk::ShaderStageFlagBits m_stage
std::vector< uint32_t > m_specialization_data
std::unordered_map< uint32_t, uint32_t > m_specialization_map
std::vector< uint32_t > m_spirv_code
Preserved SPIR-V (if enabled)