MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ VKShaderModule() [3/3]

MayaFlux::Core::VKShaderModule::VKShaderModule ( VKShaderModule &&  other)
noexcept

Definition at line 82 of file VKShaderModule.cpp.

83 : m_module(other.m_module)
84 , m_stage(other.m_stage)
85 , m_entry_point(std::move(other.m_entry_point))
86 , m_reflection(std::move(other.m_reflection))
87 , m_spirv_code(std::move(other.m_spirv_code))
88 , m_preserve_spirv(other.m_preserve_spirv)
89 , m_specialization_map(std::move(other.m_specialization_map))
90 , m_specialization_entries(std::move(other.m_specialization_entries))
91 , m_specialization_data(std::move(other.m_specialization_data))
92 , m_specialization_info(other.m_specialization_info)
93{
94 other.m_module = nullptr;
95}
vk::SpecializationInfo m_specialization_info
std::vector< vk::SpecializationMapEntry > m_specialization_entries
vk::ShaderStageFlagBits m_stage
std::vector< uint32_t > m_specialization_data
std::unordered_map< uint32_t, uint32_t > m_specialization_map
std::vector< uint32_t > m_spirv_code
Preserved SPIR-V (if enabled)