MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ update_specialization_info()

void MayaFlux::Core::VKShaderModule::update_specialization_info ( )
private

Update specialization info from current map Called before get_stage_create_info() to ensure fresh data.

Definition at line 332 of file VKShaderModule.cpp.

333{
334 if (m_specialization_map.empty()) {
336 m_specialization_data.clear();
337 m_specialization_info = vk::SpecializationInfo {};
338 return;
339 }
340
342 m_specialization_data.clear();
343
346
347 uint32_t offset = 0;
348 for (const auto& [constant_id, value] : m_specialization_map) {
349 vk::SpecializationMapEntry entry;
350 entry.constantID = constant_id;
351 entry.offset = offset;
352 entry.size = sizeof(uint32_t);
353 m_specialization_entries.push_back(entry);
354
355 m_specialization_data.push_back(value);
356 offset += sizeof(uint32_t);
357 }
358
359 m_specialization_info.mapEntryCount = static_cast<uint32_t>(m_specialization_entries.size());
361 m_specialization_info.dataSize = m_specialization_data.size() * sizeof(uint32_t);
363}
vk::SpecializationInfo m_specialization_info
std::vector< vk::SpecializationMapEntry > m_specialization_entries
std::vector< uint32_t > m_specialization_data
std::unordered_map< uint32_t, uint32_t > m_specialization_map

References m_specialization_data, m_specialization_entries, m_specialization_info, and m_specialization_map.

Referenced by get_stage_create_info().

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