MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ update_specialization_info()

void MayaFlux::Core::VKShaderModule::update_specialization_info ( )
private

Update specialization info from current map Called before get_stage_create_info() to ensure fresh data.

Definition at line 319 of file VKShaderModule.cpp.

320{
321 if (m_specialization_map.empty()) {
323 m_specialization_data.clear();
324 m_specialization_info = vk::SpecializationInfo {};
325 return;
326 }
327
329 m_specialization_data.clear();
330
333
334 uint32_t offset = 0;
335 for (const auto& [constant_id, value] : m_specialization_map) {
336 vk::SpecializationMapEntry entry;
337 entry.constantID = constant_id;
338 entry.offset = offset;
339 entry.size = sizeof(uint32_t);
340 m_specialization_entries.push_back(entry);
341
342 m_specialization_data.push_back(value);
343 offset += sizeof(uint32_t);
344 }
345
346 m_specialization_info.mapEntryCount = static_cast<uint32_t>(m_specialization_entries.size());
348 m_specialization_info.dataSize = m_specialization_data.size() * sizeof(uint32_t);
350}
vk::SpecializationInfo m_specialization_info
std::vector< vk::SpecializationMapEntry > m_specialization_entries
std::vector< uint32_t > m_specialization_data
std::unordered_map< uint32_t, uint32_t > m_specialization_map

References m_specialization_data, m_specialization_entries, m_specialization_info, and m_specialization_map.

Referenced by get_stage_create_info().

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