MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ update_specialization_info()

void MayaFlux::Core::VKShaderModule::update_specialization_info ( )
private

Update specialization info from current map Called before get_stage_create_info() to ensure fresh data.

Definition at line 306 of file VKShaderModule.cpp.

307{
308 if (m_specialization_map.empty()) {
310 m_specialization_data.clear();
311 m_specialization_info = vk::SpecializationInfo {};
312 return;
313 }
314
316 m_specialization_data.clear();
317
320
321 uint32_t offset = 0;
322 for (const auto& [constant_id, value] : m_specialization_map) {
323 vk::SpecializationMapEntry entry;
324 entry.constantID = constant_id;
325 entry.offset = offset;
326 entry.size = sizeof(uint32_t);
327 m_specialization_entries.push_back(entry);
328
329 m_specialization_data.push_back(value);
330 offset += sizeof(uint32_t);
331 }
332
333 m_specialization_info.mapEntryCount = static_cast<uint32_t>(m_specialization_entries.size());
335 m_specialization_info.dataSize = m_specialization_data.size() * sizeof(uint32_t);
337}
vk::SpecializationInfo m_specialization_info
std::vector< vk::SpecializationMapEntry > m_specialization_entries
std::vector< uint32_t > m_specialization_data
std::unordered_map< uint32_t, uint32_t > m_specialization_map

References m_specialization_data, m_specialization_entries, m_specialization_info, and m_specialization_map.

Referenced by get_stage_create_info().

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