MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ create_logical_device()

bool MayaFlux::Core::VKDevice::create_logical_device ( vk::Instance  instance,
const GraphicsBackendInfo backend_info 
)
private

Create the logical device and retrieve queue handles.

Parameters
instanceVulkan instance
backend_infoGraphics backend configuration
Returns
true if logical device creation succeeded

Definition at line 200 of file VKDevice.cpp.

201{
202 if (!m_queue_families.graphics_family.has_value()) {
204 std::source_location::current(),
205 "No graphics queue family found!");
206 }
207
208 std::set<uint32_t> unique_queue_families;
209 unique_queue_families.insert(m_queue_families.graphics_family.value());
210
211 if (m_queue_families.compute_family.has_value()) {
212 unique_queue_families.insert(m_queue_families.compute_family.value());
213 }
214
216 unique_queue_families.insert(m_queue_families.transfer_family.value());
217 }
218
219 std::vector<vk::DeviceQueueCreateInfo> queue_create_infos;
220 float queue_priority = 1.0F;
221
222 for (uint32_t queue_family : unique_queue_families) {
223 vk::DeviceQueueCreateInfo queue_create_info {};
224 queue_create_info.queueFamilyIndex = queue_family;
225 queue_create_info.queueCount = 1;
226 queue_create_info.pQueuePriorities = &queue_priority;
227 queue_create_infos.push_back(queue_create_info);
228 }
229
230 vk::PhysicalDeviceFeatures device_features {};
231 device_features.samplerAnisotropy = backend_info.required_features.sampler_anisotropy;
232 device_features.geometryShader = backend_info.required_features.geometry_shaders;
233 device_features.tessellationShader = backend_info.required_features.tessellation_shaders;
234 device_features.multiViewport = backend_info.required_features.multi_viewport;
235 device_features.fillModeNonSolid = backend_info.required_features.fill_mode_non_solid;
236
237 std::vector<const char*> device_extensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
238
239 for (const auto& ext : backend_info.required_extensions) {
240 device_extensions.push_back(ext.c_str());
241 }
242
243 vk::DeviceCreateInfo create_info {};
244 create_info.queueCreateInfoCount = static_cast<uint32_t>(queue_create_infos.size());
245 create_info.pQueueCreateInfos = queue_create_infos.data();
246 create_info.pEnabledFeatures = &device_features;
247 create_info.enabledExtensionCount = static_cast<uint32_t>(device_extensions.size());
248 create_info.ppEnabledExtensionNames = device_extensions.data();
249 // create_info.enabledLayerCount = 0;
250
251 try {
252 m_logical_device = m_physical_device.createDevice(create_info);
253 } catch (const std::exception& e) {
255 std::source_location::current(),
256 "Failed to create logical device: {}", e.what());
257 }
258
260
261 if (backend_info.enable_compute_queue && m_queue_families.compute_family.has_value()) {
263 } else {
265 }
266
267 if (backend_info.enable_transfer_queue && m_queue_families.transfer_family.has_value()) {
269 } else {
271 }
272
273 return true;
274}
vk::PhysicalDevice m_physical_device
Selected physical device (GPU)
Definition VKDevice.hpp:109
vk::Queue m_compute_queue
Compute queue handle.
Definition VKDevice.hpp:113
vk::Queue m_transfer_queue
Transfer queue handle.
Definition VKDevice.hpp:114
vk::Device m_logical_device
Logical device handle.
Definition VKDevice.hpp:110
vk::Queue m_graphics_queue
Graphics queue handle.
Definition VKDevice.hpp:112
QueueFamilyIndices m_queue_families
Indices of required queue families.
Definition VKDevice.hpp:116
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Core
Core engine, backend, subsystems.
std::optional< uint32_t > transfer_family
Definition VKDevice.hpp:16
std::optional< uint32_t > graphics_family
Definition VKDevice.hpp:14
std::optional< uint32_t > compute_family
Definition VKDevice.hpp:15

References MayaFlux::Core::QueueFamilyIndices::compute_family, MayaFlux::Journal::Core, MayaFlux::Core::GraphicsBackendInfo::enable_compute_queue, MayaFlux::Core::GraphicsBackendInfo::enable_transfer_queue, MayaFlux::Core::GraphicsBackendInfo::fill_mode_non_solid, MayaFlux::Core::GraphicsBackendInfo::geometry_shaders, MayaFlux::Core::QueueFamilyIndices::graphics_family, MayaFlux::Journal::GraphicsBackend, m_compute_queue, m_graphics_queue, m_logical_device, m_physical_device, m_queue_families, m_transfer_queue, MayaFlux::Core::GraphicsBackendInfo::multi_viewport, MayaFlux::Core::GraphicsBackendInfo::required_extensions, MayaFlux::Core::GraphicsBackendInfo::required_features, MayaFlux::Core::GraphicsBackendInfo::sampler_anisotropy, MayaFlux::Core::GraphicsBackendInfo::tessellation_shaders, and MayaFlux::Core::QueueFamilyIndices::transfer_family.

Referenced by initialize().

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