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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Core::VKComputePipeline::dispatch_indirect | ( | vk::CommandBuffer | cmd, |
| vk::Buffer | buffer, | ||
| vk::DeviceSize | offset = 0 |
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| ) |
Dispatch compute shader indirectly from GPU buffer.
| cmd | Command buffer |
| buffer | Buffer containing vk::DispatchIndirectCommand |
| offset | Offset in buffer |
Allows GPU to determine dispatch size (e.g., after a compute culling pass).
Definition at line 399 of file VKComputePipeline.cpp.
References MayaFlux::Journal::Core, MayaFlux::Journal::GraphicsBackend, m_pipeline, and MF_ERROR.