MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ End()

void MayaFlux::Core::Engine::End ( )

Stops all processing and performs clean shutdown.

Orchestrates the shutdown sequence:

  • Terminates all active tasks and coroutines
  • Stops and closes audio streams
  • Releases all resources and buffers
  • Resets components to uninitialized state

Definition at line 311 of file Engine.cpp.

312{
313 if (!m_is_initialized)
314 return;
315
317 m_node_graph_manager->terminate_active_processing();
318 }
319
321 m_subsystem_manager->stop();
322 }
323
324 if (m_scheduler) {
325 m_scheduler->terminate_all_tasks();
326 }
327
328 if (m_buffer_manager) {
329 m_buffer_manager->terminate_active_buffers();
330 m_buffer_manager.reset();
331 }
332
333 if (m_window_manager) {
334 m_window_manager->set_terminate();
335 auto windows = m_window_manager->get_windows();
336 for (auto& window : windows) {
337 m_window_manager->destroy_window(window, true);
338 }
339 m_window_manager.reset();
340 }
341
343 m_node_graph_manager.reset();
344 }
345
347 m_subsystem_manager->shutdown();
348 }
349
350 m_is_initialized = false;
351 m_is_paused = false;
352}
std::shared_ptr< SubsystemManager > m_subsystem_manager
Definition Engine.hpp:383
std::shared_ptr< Buffers::BufferManager > m_buffer_manager
Buffer manager.
Definition Engine.hpp:382
bool m_is_paused
Pause state flag.
Definition Engine.hpp:371
std::shared_ptr< WindowManager > m_window_manager
Window manager (Windowing subsystem)
Definition Engine.hpp:384
std::shared_ptr< Vruta::TaskScheduler > m_scheduler
Task scheduler.
Definition Engine.hpp:380
std::shared_ptr< Nodes::NodeGraphManager > m_node_graph_manager
Node graph manager.
Definition Engine.hpp:381

References m_buffer_manager, m_is_initialized, m_is_paused, m_node_graph_manager, m_scheduler, m_subsystem_manager, and m_window_manager.

Referenced by ~Engine().

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