MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ destroy_sampler()

void MayaFlux::Core::BackendResourceManager::destroy_sampler ( vk::Sampler  sampler)

Destroy sampler.

Definition at line 940 of file BackendResoureManager.cpp.

941{
942 if (!sampler) {
943 return;
944 }
945
946 for (auto it = m_sampler_cache.begin(); it != m_sampler_cache.end(); ++it) {
947 if (it->second == sampler) {
948 m_sampler_cache.erase(it);
949 break;
950 }
951 }
952
953 m_context.get_device().destroySampler(sampler);
954
956 "Destroyed sampler");
957}
#define MF_DEBUG(comp, ctx,...)
std::unordered_map< size_t, vk::Sampler > m_sampler_cache
vk::Device get_device() const
Get logical device.
Definition VKContext.hpp:49
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, MayaFlux::Core::VKContext::get_device(), MayaFlux::Journal::GraphicsBackend, m_context, m_sampler_cache, and MF_DEBUG.

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