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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::TextureBuffer::set_position | ( | float | x, |
| float | y | ||
| ) |
Set screen position (NDC or pixel coords depending on rendering setup)
| x | X position |
| y | Y position |
Marks geometry as dirty. TextureProcessor will recalculate vertices on next frame.
Definition at line 122 of file TextureBuffer.cpp.
References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, m_geometry_dirty, m_position, and MF_DEBUG.