MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ setup_processors()

void MayaFlux::Buffers::TextureArrayBuffer::setup_processors ( ProcessingToken  token)
overridevirtual

Setup processors with a processing token.

Parameters
tokenProcessingToken to assign.

For VKBuffer this is a no-op as processors get the token. This is meant for derived classes that need to setup default processors

Reimplemented from MayaFlux::Buffers::VKBuffer.

Definition at line 45 of file TextureArrayBuffer.cpp.

46{
49
50 if (const auto processor = get_texture_processor()) {
51 processor->set_streaming_mode(true);
52 }
53}
void setup_processors(ProcessingToken token) override
Setup processors with a processing token.
std::shared_ptr< TextureProcessor > get_texture_processor() const

References ensure_array(), MayaFlux::Buffers::TextureBuffer::get_texture_processor(), and MayaFlux::Buffers::TextureBuffer::setup_processors().

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