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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| std::unordered_map<uint32_t, uint32_t> MayaFlux::Buffers::ShaderConfig::specialization_constants |
Definition at line 39 of file ShaderProcessor.hpp.
Referenced by MayaFlux::Buffers::ShaderProcessor::clear_specialization_constants(), and MayaFlux::Buffers::ShaderProcessor::set_specialization_constant().