MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ on_after_dispatch()

void MayaFlux::Buffers::ShaderProcessor::on_after_dispatch ( Portal::Graphics::CommandBufferID  cmd_id,
const std::shared_ptr< VKBuffer > &  buffer 
)
protectedvirtual

Called after each dispatch.

Parameters
cmdCommand buffer
bufferCurrently processed buffer

Override for post-dispatch synchronization or state updates.

Definition at line 345 of file ShaderProcessor.cpp.

345{ }

Referenced by execute_dispatch().

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