Called when this processor is attached to a buffer.
- Parameters
-
| buffer | Buffer this processor is being attached to |
Provides an opportunity for the processor to initialize buffer-specific state, allocate resources, or perform validation. With expanded processor capabilities, this method can also:
- Analyze Buffer Characteristics: Examine data type, size, and format requirements
- Select Optimal Backend: Choose the most appropriate processing backend for the buffer
- Initialize Hardware Resources: Set up GPU contexts, CUDA streams, or other acceleration
- Configure Processing Parameters: Adapt algorithm parameters to buffer characteristics
- Establish Processing Strategy: Determine whether to use sequential or parallel execution
- Validate Compatibility: Ensure the processor can handle the buffer's data type and format
Default implementation does nothing, but derived classes should override this method to leverage the full capabilities of the expanded processor architecture.
Reimplemented from MayaFlux::Buffers::BufferProcessor.
Definition at line 312 of file RenderProcessor.cpp.
313{
315
316 auto vk_buffer = std::dynamic_pointer_cast<VKBuffer>(buffer);
317 if (vk_buffer && vk_buffer->has_vertex_layout()) {
318 auto vertex_layout = vk_buffer->get_vertex_layout();
319 if (vertex_layout.has_value()) {
321 "RenderProcessor: Auto-injecting vertex layout "
322 "({} vertices, {} attributes)",
323 vertex_layout->vertex_count,
324 vertex_layout->attributes.size());
325
327 m_buffer_info[vk_buffer] = { .semantic_layout = vertex_layout.value(), .use_reflection =
false };
328 }
329 }
330
334 }
335}
#define MF_INFO(comp, ctx,...)
std::unordered_map< std::shared_ptr< VKBuffer >, VertexInfo > m_buffer_info
Registry::Service::DisplayService * m_display_service
void on_attach(std::shared_ptr< Buffer > buffer) override
Called when this processor is attached to a buffer.
bool m_needs_pipeline_rebuild
Interface * get_service()
Query for a backend service.
static BackendRegistry & instance()
Get the global registry instance.
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.
References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MayaFlux::Registry::BackendRegistry::get_service(), MayaFlux::Registry::BackendRegistry::instance(), m_buffer_info, m_display_service, MayaFlux::Buffers::ShaderProcessor::m_needs_pipeline_rebuild, MF_INFO, and MayaFlux::Buffers::ShaderProcessor::on_attach().