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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::MeshBuffer::bind_diffuse_texture | ( | std::shared_ptr< Core::VKImage > | image, |
| std::string_view | binding_name = "diffuseTex" |
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| ) |
Bind a diffuse texture to the render processor, if present.
The binding name must match a descriptor slot in the shader. If the render processor is not yet created, the texture will be bound on creation if the default_texture_binding matches.
Definition at line 160 of file MeshBuffer.cpp.