MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ setup_processors()

void MayaFlux::Buffers::FormaBuffer::setup_processors ( ProcessingToken  token)
overridevirtual

Register with the graphics subsystem.

Creates a BufferUploadProcessor as default processor.

Reimplemented from MayaFlux::Buffers::VKBuffer.

Definition at line 33 of file FormaBuffer.cpp.

34{
35 auto proc = std::make_shared<Buffers::FormaProcessor>(m_topology);
37 m_processor = proc;
38
39 auto chain = std::make_shared<Buffers::BufferProcessingChain>();
40 chain->set_preferred_token(token);
42
43 if (!m_pending_geometry.empty()) {
44 m_processor->set_bytes(std::move(m_pending_geometry));
45 m_pending_geometry.clear();
46 }
47
48 for (auto& [img, binding] : m_pending_textures)
49 m_processor->set_texture(std::move(img), std::move(binding));
50
51 m_pending_textures.clear();
52}
std::vector< uint8_t > m_pending_geometry
Geometry bytes from submit() before setup_processors(). Drained in setup_processors().
std::shared_ptr< Buffers::FormaProcessor > m_processor
void set_texture(std::shared_ptr< Core::VKImage > image, std::string binding)
Supply a texture to be bound on the next graphics tick.
Portal::Graphics::PrimitiveTopology m_topology
std::vector< std::pair< std::shared_ptr< Core::VKImage >, std::string > > m_pending_textures
Textures from set_texture() before setup_processors(). Drained in setup_processors().
void set_default_processor(const std::shared_ptr< BufferProcessor > &processor) override
Set the buffer's default processor.
Definition VKBuffer.cpp:270
void set_processing_chain(const std::shared_ptr< BufferProcessingChain > &chain, bool force=false) override
Replace the buffer's processing chain.
Definition VKBuffer.cpp:291
Tendency< A, C > chain(const Tendency< A, B > &first, const Tendency< B, C > &second)
Sequential composition: evaluate first, feed result into second.
Definition Tendency.hpp:82

References m_pending_geometry, m_pending_textures, m_processor, m_topology, MayaFlux::Buffers::VKBuffer::set_default_processor(), and MayaFlux::Buffers::VKBuffer::set_processing_chain().

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