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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::DescriptorBuffer::bind_structured | ( | const std::string & | name, |
| const std::shared_ptr< Nodes::Node > & | node, | ||
| const std::string & | descriptor_name, | ||
| uint32_t | set = 0 |
||
| ) |
Bind structured node output to SSBO.
| name | Logical binding name |
| node | Node providing structured data |
| descriptor_name | Name in shader config bindings |
| set | Descriptor set index (default: 0) |
Definition at line 81 of file DescriptorBuffer.cpp.
References MayaFlux::Buffers::ShaderProcessorConfig::bindings, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, m_bindings_processor, and m_config.