MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ DescriptorBindingsProcessor() [1/2]

MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBindingsProcessor ( const std::string &  shader_path,
uint32_t  workgroup_x = 256 
)

Create DescriptorBindingsProcessor with shader path.

Parameters
shader_pathPath to compute shader
workgroup_xWorkgroup size in X dimension

Definition at line 10 of file DescriptorBindingsProcessor.cpp.

13 : ShaderProcessor(shader_path, workgroup_x)
14{
15}
ShaderProcessor(const std::string &shader_path, uint32_t workgroup_x=256)
Construct processor with shader path.