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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBindingsProcessor | ( | const std::string & | shader_path, |
| uint32_t | workgroup_x = 256 |
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| ) |
Create DescriptorBindingsProcessor with shader path.
| shader_path | Path to compute shader |
| workgroup_x | Workgroup size in X dimension |
Definition at line 10 of file DescriptorBindingsProcessor.cpp.