MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ last_texture_format()

Kakshya::GpuDataFormat MayaFlux::Buffers::DataWriteProcessor::last_texture_format ( ) const
noexcept

Returns the GpuDataFormat resolved on the last texture upload.

Valid only when the attached buffer has a texture modality and at least one successful upload has occurred. Returns GpuDataFormat::VEC4_F32 as a default before first upload.

Definition at line 74 of file DataWriteProcessor.cpp.

75{
77}

References m_last_texture_format.