|
MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
|
|
noexcept |
Returns the GpuDataFormat resolved on the last texture upload.
Valid only when the attached buffer has a texture modality and at least one successful upload has occurred. Returns GpuDataFormat::VEC4_F32 as a default before first upload.
Definition at line 74 of file DataWriteProcessor.cpp.
References m_last_texture_format.