MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ m_last_texture_format

Kakshya::GpuDataFormat MayaFlux::Buffers::DataWriteProcessor::m_last_texture_format { Kakshya::GpuDataFormat::VEC4_F32 }
private

Definition at line 275 of file DataWriteProcessor.hpp.

@ VEC4_F32
glm::vec4 (32-bit components)

Referenced by last_texture_format(), and upload_texture().