MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ get_render_processors()

std::vector< std::shared_ptr< RenderProcessor > > MayaFlux::Buffers::CompositeGeometryBuffer::get_render_processors ( ) const
inline

Get all render processors (one per collection)

Definition at line 148 of file CompositeGeometryBuffer.hpp.

149 {
150 std::vector<std::shared_ptr<RenderProcessor>> renders;
151 renders.reserve(m_render_data.size());
152 for (const auto& [_, data] : m_render_data) {
153 renders.push_back(data.render_processor);
154 }
155 return renders;
156 }
std::unordered_map< std::string, RenderData > m_render_data