MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ create_audio_buffer()

template<typename BufferType , typename... Args>
std::shared_ptr< BufferType > MayaFlux::Buffers::BufferManager::create_audio_buffer ( ProcessingToken  token,
uint32_t  channel,
Args &&...  args 
)
inline

Creates a specialized audio buffer and adds it to the specified token/channel.

Template Parameters
BufferTypeType of buffer to create (must be compatible with token)
ArgsConstructor argument types
Parameters
tokenProcessing domain
channelChannel index
argsConstructor arguments
Returns
Shared pointer to the created buffer

Definition at line 252 of file BufferManager.hpp.

253 {
254 auto& unit = m_unit_manager->ensure_and_get_audio_unit(token, channel);
255 auto buffer = std::make_shared<BufferType>(channel, unit.buffer_size, std::forward<Args>(args)...);
256
257 if (auto audio_buffer = std::dynamic_pointer_cast<AudioBuffer>(buffer)) {
258 add_buffer(audio_buffer, token, channel);
259 }
260
261 return buffer;
262 }
std::unique_ptr< TokenUnitManager > m_unit_manager
Token/unit storage and lifecycle.
void add_buffer(const std::shared_ptr< Buffer > &buffer, ProcessingToken token, uint32_t channel=0)
Adds a buffer to a token and channel.