MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ create_audio_buffer()

template<typename BufferType , typename... Args>
std::shared_ptr< BufferType > MayaFlux::Buffers::BufferManager::create_audio_buffer ( ProcessingToken  token,
uint32_t  channel,
Args &&...  args 
)
inline

Creates a specialized audio buffer and adds it to the specified token/channel.

Template Parameters
BufferTypeType of buffer to create (must be compatible with token)
ArgsConstructor argument types
Parameters
tokenProcessing domain
channelChannel index
argsConstructor arguments
Returns
Shared pointer to the created buffer

Definition at line 262 of file BufferManager.hpp.

263 {
264 auto& unit = m_unit_manager->ensure_and_get_audio_unit(token, channel);
265 auto buffer = std::make_shared<BufferType>(channel, unit.buffer_size, std::forward<Args>(args)...);
266
267 if (auto audio_buffer = std::dynamic_pointer_cast<AudioBuffer>(buffer)) {
268 add_buffer(audio_buffer, token, channel);
269 }
270
271 return buffer;
272 }
std::unique_ptr< TokenUnitManager > m_unit_manager
Token/unit storage and lifecycle.
void add_buffer(const std::shared_ptr< Buffer > &buffer, ProcessingToken token, uint32_t channel=0)
Adds a buffer to a token and channel.