MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ create_graphics_buffer()

template<typename BufferType , typename... Args>
std::shared_ptr< BufferType > MayaFlux::Buffers::BufferManager::create_graphics_buffer ( ProcessingToken  token,
Args &&...  args 
)
inline

Creates a specialized vulkan buffer and adds it to the specified token/channel.

Template Parameters
BufferTypeType of buffer to create (must be compatible with token)
ArgsConstructor argument types
Parameters
tokenProcessing domain
argsConstructor arguments
Returns
Shared pointer to the created buffer

Definition at line 280 of file BufferManager.hpp.

281 {
282 auto& unit = m_unit_manager->get_or_create_graphics_unit(token);
283 auto buffer = std::make_shared<BufferType>(std::forward<Args>(args)...);
284
285 if (auto vk_buffer = std::dynamic_pointer_cast<VKBuffer>(buffer)) {
286 add_buffer(vk_buffer, token);
287 }
288
289 return buffer;
290 }
std::unique_ptr< TokenUnitManager > m_unit_manager
Token/unit storage and lifecycle.
void add_buffer(const std::shared_ptr< Buffer > &buffer, ProcessingToken token, uint32_t channel=0)
Adds a buffer to a token and channel.