MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ create_graphics_buffer()

template<typename BufferType , typename... Args>
std::shared_ptr< BufferType > MayaFlux::Buffers::BufferManager::create_graphics_buffer ( ProcessingToken  token,
Args &&...  args 
)
inline

Creates a specialized vulkan buffer and adds it to the specified token/channel.

Template Parameters
BufferTypeType of buffer to create (must be compatible with token)
ArgsConstructor argument types
Parameters
tokenProcessing domain
argsConstructor arguments
Returns
Shared pointer to the created buffer

Definition at line 273 of file BufferManager.hpp.

274 {
275 auto& unit = m_unit_manager->get_or_create_graphics_unit(token);
276 auto buffer = std::make_shared<BufferType>(std::forward<Args>(args)...);
277
278 if (auto vk_buffer = std::dynamic_pointer_cast<VKBuffer>(buffer)) {
279 add_buffer(vk_buffer, token);
280 }
281
282 return buffer;
283 }
std::unique_ptr< TokenUnitManager > m_unit_manager
Token/unit storage and lifecycle.
void add_buffer(const std::shared_ptr< Buffer > &buffer, ProcessingToken token, uint32_t channel=0)
Adds a buffer to a token and channel.