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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::BufferAccessControl::add_buffer | ( | const std::shared_ptr< Buffer > & | buffer, |
| ProcessingToken | token, | ||
| uint32_t | channel = 0 |
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| ) |
Adds a buffer to a token (dispatches based on token type)
| buffer | Buffer to add (AudioBuffer or VKBuffer) |
| token | Processing domain |
| channel | Channel index (used only for audio tokens) |
Definition at line 107 of file BufferAccessControl.cpp.
References add_audio_buffer(), add_graphics_buffer(), MayaFlux::Buffers::AUDIO_BACKEND, MayaFlux::Buffers::AUDIO_PARALLEL, MayaFlux::Buffers::GRAPHICS_BACKEND, and token.
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